All Your Base Are Belong to Us: How Fifty Years of Videogames Conquered
Pop Culture
Harold Goldberg
It should be obvious from this
book's title that Harold Goldberg's audience is a certain kind of videogame
enthusiast, one who recognizes the badly butchered English of a poor (but
iconic) translation. The catchy phrase pairs nicely with the subtitle, which
purports to be- but never actually becomes- the book's thesis, but it should
serve as a kind of warning. Despite possible overtures to the contrary, this
book about the rise of the videogame industry seems to be meant for readers who
have a fairly solid grasp of videogame history. My own experience with the
medium is scattershot and largely confined to a particular era (I prefer the
SNES and N64 to newer systems and suck at first-person shooters), and I found
it difficult to follow the book as it described systems that I have never
played (particularly in the early chapters) and games that I have never seen.
Likewise, the game-based similes are charming at first, but they soon become a
bit tiresome and wordy, as though Goldberg is showing his own familiarity with
the subject matter rather than attempting to construct a useful literary
comparison. These missteps and assumptions, which are especially pronounced in
the first chapters for younger readers who have little or no firsthand
experience with the earliest gaming systems, can be alienating and, ironically,
undermine Goldberg's supposed thesis regarding games' rise to ubiquity.
And about that would-be thesis. All You Base Are Belong to Us purports
to both dive into some of the most interesting developments in the gaming
industry- and the games and/or developers who spawned them- and show how these
moments contributed to a pop culture sensibility that is largely influenced by
(and composed of) games. Goldberg largely succeeds on the first point: his
retellings of pivotal moments are compelling and are clearly based on first-hand
knowledge and, crucially, genuine passion. He clearly has respect for the industry's
pioneers and appears to have chosen some of the most important, if not always
the most popular, games and systems to illustrate the medium's rapid growth.
The stories he tells are always interesting and always obviously important, but
these anecdotes are rarely placed into their proper context. Not only is it often
difficult to figure out when events are happening (both in actual and relative
time), but there is rarely any exploration of the time between these signature
moments or the industry-specific context surrounding them. Goldberg
occasionally hints at drawing conclusions within and even (rarely) between various
chapters, explaining how a particular innovation changed videogames, but this
context is usually dropped as soon as the next chapter begins. A few segments
are paired nicely, such as essays on EverQuest and its direct successor, World
of Warcraft, but more often the book becomes less of a history and more of a
group of interesting, loosely linked essays.
The essays are, again,
interesting throughout, and obviously crafted by someone who has a very deep
and personal appreciation of videogames. Goldberg has a knack for discovering
and conveying the human stories beyond the bits and bytes, though the writing
can occasionally stray into technicality a bit beyond the casual reader. Though
it can be difficult to figure out why particular innovations were as
earth-shattering as the author claims (particularly in the chapter about Grand
Theft Auto III, which implies that it was the first open-world game in 3D but
confusingly refers to other preexisting 3D titles), the book's descriptions of
gameplay are accessible for those who have never played the games in question.
Goldberg's writing can be mesmerizing at times and should easily convince skeptics
that videogames are, indeed, a multifaceted art form with a unique history. He
is hampered by the subtitle's stated objective and his failure to adequately
present a cohesive story between chapters: he nails who, what, where, and (to a
lesser extent) when, but struggles to always explain why the industry is where it is today and why the innovations he describes were truly revolutionary.
There are hints of a greater
theme throughout the book, but too often Goldberg hits a warp pipe instead of playing
through the levels: the reader finds themselves transported to World 8 without
knowledge of most of Worlds 2-7. The writing itself is solid, aside from some
ill-informed, strained, and self-aggrandizing analogies and a weird overuse of
the word "nerd" that seems more disparaging than Goldberg surely
intended, and I would be remiss if I didn't mention the charming design
elements: each chapter opens on a page illustrated like a Pac-Man maze and section
breaks are formed from a group of blocks straight out of Super Mario Bros. At
the end of the day, though, All Your Base
Are Belong to Us is a kind of echo chamber for gamers who already know the
basics and Goldberg, despite clearly possessing the knowledge and ability to do
so, fails to construct a compelling narrative about the videogame industry, settling
instead for a series of compelling- but inherently disconnected- essays.
Grade: B
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