Showing posts with label art. Show all posts
Showing posts with label art. Show all posts

July 14, 2015

Book 35: The Sculptor

The Sculptor
Scott McCloud

I'm always on the lookout for good graphic novels to read, and I was sold on this one as soon as I heard that it was a Faust story; that Scott McCloud is not only acclaimed for his knowledge of comics but is also the author of Zot! (which I loved) seemed especially serendipitous. While my personal reaction to this book isn't quite as rapturous as others' seem to be, I enjoyed McCloud's take on the typical Faustian bargain and his explorations of the meanings of (in no particular order) love, art, and life. He deserves significant credit for his successful efforts to refresh the old trope; though the basic architecture of the typical life-for-art trade is sturdy, as expected, the story often veers in unexpected directions, to say nothing of a painful pair of final twists that had me in tears as I returned to the office from a lunch break. Though The Sculptor represents, in many ways, an artist's meditation on the meaning, purpose, and effects of artistic creation, McCloud never becomes aggressively sentimental or philosophical; rather, he slyly works his way into the reader's consciousness, posing questions without stating them outright and, in the process, offering a refreshingly non-pedantic take on an ancient theme.

McCloud also puts his knowledge of graphic storytelling to good use, as the artwork consistently reinforces the story's themes. The dull color palette, which relies heavily on grays and washed-out blue hues, effortlessly establishes the novel's mournful tone while subtly reinforcing the notion that nothing about its many themes is black and white. Occupying the dual roles of writer and illustrator, McCloud utilizes innovative layouts that help guide the reader without overburdening the book with unnecessary words. That one character, for example, often finds herself outside of thick panel boundaries effortlessly illustrates something profound about her personality and her impact on the other characters. Though some of the art can revert to the simplistic side of the spectrum, particularly in large-scale set pieces, The Sculptor contains the most powerful image I have encountered in a graphic novel, splayed clay perfectly capturing the dynamic moment where the artist, having made a pact with personified Death, first fully embraces his newfound ability to mold the physical world exactly to his wishes.

The temptation may be great to treat all Faust stories with the same moralistic touch, but McCloud uses the main architecture of his plot as a springboard, eschewing the usual questions for philosophical explorations of the meaning of art and creation. The book carries with it a certain inherent poignancy, enjoyable on many different levels of intellectual and emotional engagement; I even enjoyed the somewhat ambiguous ending, which lingered far beyond the final page and still haunts me. The book works on its literary and artistic levels, embodying McCloud's esteem for the graphic novel on every single page; here is an artist devoted to his craft, his passion evident in the book's story, art, and themes. The Sculptor provides a compelling vision of the power of graphic storytelling and should appeal to longtime fans and newcomers who are intrigued by the genre's many possibilities.


Grade: A

March 15, 2012

Book 11: Yestermorrow

Yestermorrow: Obvious Answers to Impossible Futures
Ray Bradbury

Science fiction has always been, at its heart, a thinking person's genre, basically by definition, and it is no surprise that one of its most prominent authors, Ray Bradbury, has penned a number of thoughtful essays throughout his working life. What is most astonishing about Yestermorrow is its longevity; though published in 1991 with essays dating all the way back to 1953, many of Bradbury's thoughts seem relevant all the way into 2012, truly a remarkable feat given their focus on human interactions and, occasionally, technology. While there is the occasional dated complaint about portable cassette players and the nod to the possibilities of the VHS format, the most important aspect of these references is not, in fact, the technology, but rather the capabilities that live on in thoroughly modern iPods and movie streaming services. This makes these essays, written by a more than capable writer and thorough thinker, seem fresh even two decades after they were written. Likewise, pieces on the accomplishments of Walt Disney and his army of magical Imagineers are a pleasant tribute, if a bit self-congratulatory, to the importance of science fictional forward thinking. With their mixture of memoir and extrapolation, these and a small series about the author's relationship with Renaissance scholar Bernard Berenson are pleasant glimpses into the life of one of 20th century literature's most important contributors. Much of the collection, however, wanders into the nearly absurd, and there are far too many essays that focus too closely on the same theme, making much of the collection inexcusably tedious. While Bradbury's complaint that modern America, and particularly Los Angeles, has turned into a strip-mall landscape of car-powered isolation is certainly timely and poignant, he can only design so many plaza-based solutions before the reader will grow irksome. The first essay on this theme is thought-provoking, but the repetitions grow so entirely stale that the whole point of the exercise is lost in the end. These, sadly, comprise the group's backbone, and as a whole the collection seems to muddle about without any real purpose. Its jewels, such as they are, are not particularly world-shattering and pass quickly enough, and the problem with Yestermorrow is not its writing, or age, but rather its repetitious forays into self-importance; a few gems are waiting, but may not be worth the tedium.

Grade: B

August 10, 2011

Book 28: Understanding Comics

Understanding Comics: The Invisible Art
Scott McCloud

It's nice to see the much-maligned genre of "comics" becoming slowly reinvigorated as the far more mainstream "graphic novel" genre, but it's equally refreshing to have a bona fide fan- and notable practitioner- of this misunderstood art form create such an unapologetic and informative introduction to the craft. Scott McCloud's Understanding Comics is a classic in the comics world, and for good reason, as it offers an accessible theory of comic art, complete with an operative definition and examples drawn from fields as diverse as Egyptology and post-modern "high art". What's best about Understanding Comics, however, is that the book only asks its readers to do so after presenting the inner workings of the medium in the guise of the medium itself. McCloud, a veteran comic artist fresh off of his brilliant independent project, Zot!, is able to define and explain comics using a plethora of direct examples. That this kind of explanation is necessary fits neatly and intrinsically into his argument that comics represent a form of art with its own language, standards, and possibilities is only a bonus, and allows for clarifications far beyond those which could be provided in text alone. Though his argument can become somewhat abstract at times, and he often repeats simple panels of himself that are not particularly edifying, McCloud's ability to describe, explain, and show sets the book apart and makes it not only particularly compelling but incredibly elucidating as well. Understanding Comics takes a look at this pairing of words and visual art from both an intellectual and a fan's point of view, and readers of this accolade-deserving classic are unquestionably well served.

Grade: A