September 24, 2014

Book 25: The Oxford History of Board Games

The Oxford History of Board Games
David Parlett

Had I realized earlier that this week is Banned Books Week, perhaps I would have chosen a book with more (in)appropriate content. Nonetheless, David Parlett's history of board games is, like many of the games he describes, an appropriately entertaining diversion, despite falling into some of the tediousness and traps it ascribes to various ludic pastimes. Parlett seems to have come by his task honestly, to judge by the book's numerous asides and personal attestations; these are welcome and add a bit of personality to what in other hands might become merely a droll catalog. Even Partlett's occasional nepotism- he happily mentions and describes games of his own invention- is mitigated by their relevance and (by and large) their placement among a list of similar examples. It is evident throughout that Parlett has the requisite academic and personal appreciation of the topic, and his (very British) humor is often appreciated, though it is, alas, hit and miss. His esteem for certain games comes across not as self-aggrandizing or advertisement, but instead as genuine enthusiasm, which buoys what might otherwise become, again, a very dull text indeed. Unfortunately, he does sometimes wade into the waters of boring academia; most egregious is a repeated series of foreign-language quotations that aren't translated in the text or in the endnotes. I think it's a bit unfair to assume that even the erudite readers of Oxford histories will know enough French and Latin to make their own translations (and, indeed, the author and/or editor seem to have come to the same conclusion at some point, as translations appear directly alongside the book's later quotations).

Parlett does, however, successfully target the casual and serious enthusiast alike in this dossier of gaming history. One wishes that the theoretical framework on display in the first two chapters (on board games in general and the use of dice and other lots to introduce an element of chance, respectively) appeared more often throughout the text, which does often devolve into uninteresting repetitions of rules. Parlett offers a strong introduction- creating a hybrid classification scheme, admitting its faults, and placing it in context by comparing it to those of other scholars- and he does an excellent job of drawing parallels and, indeed, describing the varied mechanics of the games he describes. His symbolic representation of chessmen's moves is intuitive and easy to understand, though it comes far too late, and the fact that most of his descriptions can be easily parsed is a testament to his ability to understand both the subject matter and his audience; try describing backgammon or even Parcheesi without real-time moving visuals, and you'll see just how impressive Parlett's accomplishment is. Given his considerable achievement in this regard, I'm inclined to forgive him for those sections that become bogged down in unnecessary detail, those that do little more than mention the game in question (therefore adding nothing productive to the discussion, as this is not an exhaustive encyclopedia), some late-blooming theoretical considerations that would have been useful in previous chapters, and a baffling failure to describe the basic mechanics of modern international chess (when nearly every other game is described in detail, even those of near-universal Anglo-American familiarity).

Overall, the book is satisfying but occasionally leaves one wanting just a bit more (or, in some cases, less). Parlett largely does what he's apparently set out to do, but I wish he would have stuck with the gut instincts that seem to slip through on occasion, where the discussion focuses on the history and development of games and their variants rather than on the rules alone. The book certainly wouldn't suffer from the inclusion of much more of the kind of cultural context that informs Parlett's discussion of, say, chess or go; sometimes he can't see the historical forest for the trees of individual games' mechanics. The book is, however, more than a catalog, and it is positively exciting for the modest enthusiast who is being introduced to many of these games (and, indeed, families thereof) for the first time. Parlett effectively makes the case for games as more than a childish diversion by showcasing the incredibly vast range of mechanics, objectives, themes, and required skills. The Oxford History of Board Games may not make for the most exciting reading, but it does provide an amusing and educational point of entry into the international history of board games, if not quite of those who create, amend, and play them.

Grade: B+

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