The Oxford History of Board Games
David Parlett
Had I realized earlier that this
week is Banned Books Week, perhaps I would have chosen a book with more
(in)appropriate content. Nonetheless, David Parlett's history of board games is,
like many of the games he describes, an appropriately entertaining diversion,
despite falling into some of the tediousness and traps it ascribes to various
ludic pastimes. Parlett seems to have come by his task honestly, to judge by
the book's numerous asides and personal attestations; these are welcome and add
a bit of personality to what in other hands might become merely a droll
catalog. Even Partlett's occasional nepotism- he happily mentions and describes
games of his own invention- is mitigated by their relevance and (by and large)
their placement among a list of similar examples. It is evident throughout that
Parlett has the requisite academic and personal appreciation of the topic, and
his (very British) humor is often appreciated, though it is, alas, hit and
miss. His esteem for certain games comes across not as self-aggrandizing or
advertisement, but instead as genuine enthusiasm, which buoys what might
otherwise become, again, a very dull text indeed. Unfortunately, he does
sometimes wade into the waters of boring academia; most egregious is a repeated
series of foreign-language quotations that aren't translated in the text or in
the endnotes. I think it's a bit unfair to assume that even the erudite readers
of Oxford
histories will know enough French and Latin to make their own translations (and,
indeed, the author and/or editor seem to have come to the same conclusion at some
point, as translations appear directly alongside the book's later quotations).
Parlett does, however, successfully
target the casual and serious enthusiast alike in this dossier of gaming
history. One wishes that the theoretical framework on display in the first two
chapters (on board games in general and the use of dice and other lots to
introduce an element of chance, respectively) appeared more often throughout
the text, which does often devolve into uninteresting repetitions of rules.
Parlett offers a strong introduction- creating a hybrid classification scheme,
admitting its faults, and placing it in context by comparing it to those of
other scholars- and he does an excellent job of drawing parallels and, indeed,
describing the varied mechanics of the games he describes. His symbolic
representation of chessmen's moves is intuitive and easy to understand, though
it comes far too late, and the fact that most of his descriptions can be easily
parsed is a testament to his ability to understand both the subject matter and
his audience; try describing backgammon or even Parcheesi without real-time
moving visuals, and you'll see just how impressive Parlett's accomplishment is.
Given his considerable achievement in this regard, I'm inclined to forgive him
for those sections that become bogged down in unnecessary detail, those that do
little more than mention the game in question (therefore adding nothing
productive to the discussion, as this is not an exhaustive encyclopedia), some late-blooming
theoretical considerations that would have been useful in previous chapters, and
a baffling failure to describe the basic mechanics of modern international chess
(when nearly every other game is described in detail, even those of near-universal
Anglo-American familiarity).
Overall, the book is satisfying
but occasionally leaves one wanting just a bit more (or, in some cases, less).
Parlett largely does what he's apparently set out to do, but I wish he would
have stuck with the gut instincts that seem to slip through on occasion, where
the discussion focuses on the history and development of games and their
variants rather than on the rules alone. The book certainly wouldn't suffer
from the inclusion of much more of the kind of cultural context that informs
Parlett's discussion of, say, chess or go; sometimes he can't see the
historical forest for the trees of individual games' mechanics. The book is,
however, more than a catalog, and it is positively exciting for the modest
enthusiast who is being introduced to many of these games (and, indeed,
families thereof) for the first time. Parlett effectively makes the case for
games as more than a childish diversion by showcasing the incredibly vast range
of mechanics, objectives, themes, and required skills. The Oxford History of Board Games may not make for the most
exciting reading, but it does provide an amusing and educational point of entry
into the international history of board games, if not quite of those who
create, amend, and play them.
Grade: B+
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