Forest of Fortune
Jim Ruland
This book is billed as a novel
that tracks three individuals who are- in one way or another- down on
their luck, laced with just a hint of the supernatural. It is, in
fact, much more of the former than the latter, a hardboiled book
without the mystery and a series of three loosely linked portraits
that never quite come together as the author seems to intend. The
premise- all three protagonists are linked to an Indian casino in the
California desert- is solid, and it is clear that Ruland knows his
way around the casino industry. But for all of his canny
understanding of casinos and the various people who are drawn to
them- whether by the lure of lady luck, desperation, or a bit of both
or neither- Ruland isn't quite able to fully embrace the
possibilities that his concept promises. Each of his three main
characters is compelling in their own way, but they remain largely
the same people throughout the book. Sure, things happen to them, and
they wobble and waver like all people do, but each character's
pivotal point comes far too late in the novel to provide a meaningful
opportunity to engage with the ramifications of these realizations
and events. Likewise, the supporting cast drifts in and out according
to the author's whims, which do not always align with the book's own
inertia; their personalities, along with the protagonists', lend the
novel a gritty credibility, but their convenient appearances and
disappearances often ring untrue. Ruland can't quite manage the
distinction between showing and telling the reader about aspects of
his characters' personalities, though there are certainly times when
he admirably manages both.
Though the novel fails to arrive
at the deeper, meaningful understanding of its characters that it
seems to strive for, it is nonetheless compelling. Ruland's prose is
well-suited to the novel he has written, neither too flashy nor too
dumb and full of intriguing metaphors and refreshingly realistic
dialogue in a variety of unique, distinguishable voices. Moreover,
Ruland successfully juggles his three loosely related, but usually
distinct, stories, displaying a remarkably keen intuition for when to
drop one for another and when to move on. His use of a framing
narrative comes off as a bit hokey and ultimately predictable, but
it, too, fits into the structure of the book, appearing at its
beginning, at its end, and between the four distinct sections; the
main fault I found with it was an ending that not only predictable
but also completely unconnected to the relevant character's narrative
arc. This highlights the book's main fault: it has interesting
characters and interesting plotlines for each of them, but fails to
derive any deeper meaning; something is always just a bit out of
reach.
Similarly,
the novel teeters at the edge of fantasy but can't quite commit, much
to my dismay. Whether or not there is actually some kind of spirit,
malevolent or not, haunting the casino is beside the point; Ruland
refuses to commit one way or the other, and the novel suffers for it.
These are more than hints, and they occur to more than one character;
surely it isn't too much to ask Ruland to actually go somewhere with
the idea. The fantastic aspect, alas, becomes another unfulfilled
promise as we watch Ruland's characters continue down their
destructive paths. It must be said, however, that the book remains an
enjoyable read despite its inability to be either entirely shallow or
entirely deep. I tend to dislike books that refuse to decide what
they are, but there are enough redeeming characteristics to Forest
of Fortune
that I didn't mind. Ruland's prose
is remarkably visual and incredibly effective; I immediately felt
immersed in the story and in its settings, which range from a
beach-side suburb to a downtrodden trailer park in a downtrodden town
to the flashy, but decaying, casino floor itself. The book displays
Ruland's keen understanding of hard luck and his keen sense of humor,
often wry and cynical but very well suited to the book and its
characters. In the end, Forest
of Fortune
is a book that just is what it is: a well-developed, but ultimately
shallow, portrait of the types of lost souls lured to the Thunderclap
casino, with sufficient plot, prose, and themes that hint at- but
don't quite showcase- the author's potential.
Grade: B-
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