April 12, 2011

Book 9: Zot!: The Complete Black and White Collection, 1987-1991

Zot!: The Complete Black and White Collection, 1987-1991
Scott McCloud

To call Zot! a graphic novel is a bit inaccurate, as this particular collection instead represents the complete run of the black-and-white comic series over a number of years. As a self-contained body of work, however, the collection does portray a number of narrative arcs and presents an addicting fusion of manga-influenced artwork, the classic American superhero tradition, and comics' late-1980s foray into the everyday problems otherwise relegated to more highly regarded types of literature. Though some oblique references to the series' earlier 10-issue color run may be a bit confusing, this particular collection is well-annotated to avoid confusion, and these references and in-jokes are generally of the kind that will enhance longtime readers' experience with the book without greatly hampering those new to the series. In fact, what makes Zot! so appealing across a range of audiences is an elegant mixture of a great historical awareness that contextually situates the comic in a particular point of genre development and a well-developed series of engaging storylines that are well-balanced and that engage a number of topics, themes, and storytelling tones. While there is nothing inherently revolutionary about the collection, it represents a successful attempt to fuse new storytelling styles and techniques in American comics with a delightfully old-fashioned superhero and classic teen coming-of-age angst.

Zot! is a series that is appealing and marvelous despite some very obvious shortcomings. Though McCloud's explanatory essays, which themselves are a welcome addition and are presented helpfully after the storylines in question rather than as spoilers, frequent self-derision regarding the artwork is distracting, though not entirely undeserved. McCloud does, however, call undue extra attention to the inconsistency in his art, which is apparent but which does not greatly hamper the general reading experience. It should be obvious to most readers that the comic is primarily character-driven, and though there is a bit of necessary nuance lacking in taut emotional scenes, his eye for perspective makes his futuristic scenery stand out, particularly as it is rendered in black and white. Moreover, McCloud clearly has a good grasp of the medium and its particular affordances and abilities, and series of panels meant to convey very small changes in expression or gestures may not quite achieve their artistic goals, but are nonetheless effective in representing the effect of what the author/artist is going for. This is, ultimately, what is important about Zot!, which is clearly not intended to survive solely or even mostly on artistic merit but which instead challenges boundaries and is more than sufficiently supported by its storylines, writing, and characters.

In fact, McCloud's constant apologies attempt to atone for problems that are often not even evident. Part of Zot!'s charm is its distinctive artistic style, and the resistance to color illustration allows the content to triumph over the use of superhero cliché. And while McCloud does utilize some character exaggerations that often make the comic seem too earnest, there are signs of author, artist, and character growth over the course of the series. Even the traditional-seeming supervillains are thoughtfully constructed to represent different possibilities for a future gone awry, and McCloud is able to utilize the superhero narrative as a critical device rather than as a narrative fallback. It also helps that he often displays exceptional talent, from an implicit understanding, if not complete mastery, of comics' potential as revolutionary narrative medium to a number of issues nominated for various accolades. McCloud displays an exceptional range. He nails effective political commentary, from the non-threatening De-Evolutionaries, who revert humanity back to monkeys with special ray guns, to the overzealous capitalism of the Blotch. Here, too, are more serious threats to humanity posed by once-human robot Dekko (whose visions are rendered in absolutely stunning artwork) and, most tragically, by technology itself, as personified in 9Jack9, a true "ghost in the machine." The story arc of the same title lingers, its haunting conclusion and surprisingly dark tone aptly setting the stage for the more mature second half of the series. The implicit darkness of Dekko and 9Jack9 will stay with readers, though their last hurrah comes as comic relief as Zot's worthy nemeses come together for a pitch-perfect battle that provides a perfect segway between the series' two main thematic halves while entertaining and rewarding fans.

The concluding batch of stories, which concentrate on our Earth and which do not utilize the portal that facilitates travel to superhero Zot's brilliantly retro-futuristic world, grounds the series and allows it to wrap up in such an effective manner. As the series opens, readers are left to wonder why we shouldn't, after all, want to live in a world whose perfection stems from favorite visions of Golden Age futurists. Early in the book, protagonist and Earth girl Jenny wonders why we might bother to appreciate anything about our world, but as these sentiments are echoed in the series' final lines, they display a depth made possible only by the intervening stories. McCloud is, in some ways, a genius, one who more than makes up for his own acknowledged shortcomings by presenting readers with the familiar in an unfamiliar context, forging meaning out of cliché and elevating comics to a new artistic respectability. Ultimately, Zot!: The Complete Black and White Collection, 1987-1991 has its awkward moments and growing, but the overall effect is a marvelous blend of traditional escapism and real-world relevance that transcends its own limitations to present a wonderful collection of riveting stories that is truly a joy to read.

Grade: A

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